Hum 3: Film Principles
Fr. Rene C. Ocampo, SJ/Bong S. Eliab
Second Semester, 2001-2002
Humanities Division
School of Arts and Sciences
Ateneo de Davao University
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Notes on the Nature
of Film Language: MIMETIC ELEMENT To understand the film medium, its power of communication, we will consider the two unique elements of cinema: the mimetic and the kinetic elements. The classic answer is that the painful experience produces some positive, healthful result -- a catharsis or purgation. The cathartic phenomenon is the figurative cleansing of the emotions, especially pity and fear, described by Aristotle as an effect of tragic drama on its audience. It is some kind of a release of emotional tension, as after an overwhelming experience, that restores or refreshes the spirit. This operative function of the film sometimes relieves tension and anxiety by bringing repressed feelings and fears to consciousness. Stanley Cavells description of our psychological relationship to the world as projected on a screen is much more direct to the point. He sees movies as inherently voyeuristic. The pleasure movies give is that of wrapping the spectator in a cloak of invisibility, allowing us to be present and not present at the same time, a viewer with no responsibility except to view, a participant whose only participation is not physical. Voyeurism, an obsessive observation of sordid or sensational subjects, allows us to experience all the excitement of disaster and pain from a distance, to witness the most horrible events (wars, violence, accidents, etc.) without any danger of feeling the real pain. The disaster is very real (for it is there before us in the screen!) and yet absolutely not real (for we know it has occurred or it is only a fiction or make-belief) at the same time. We call this movie-experience vicariousness -- feeling or undergoing the activity as if one were taking part in the experience or feelings of the character in the movie. The mimetic work of art allows us to be subjected to the extraordinary excitement. It even frightens in its exciting extraordinariness. Oliver Stones film account of the Kennedy assassination in JFK is more exciting and more shattering than the actual event itself. The same voyeurism and vicariousness that allow us to experience painful catastrophe with pleasure also allows us to experience idealized goodness and beauty with pleasure. Therefore, mimetic art allows us to experience both a world much better, more pleasant, and more harmonious than our own and a world harsher, much decadent, more painful than our own. Films push the ordinariness of everyday life to the limits. They thrust the fluctuating moments of joy and sorrow to the edge of extraordinary, with purity and consistency. They allow us to undergo the extraordinary experiences that the ordinary life does not do. They give us as much as many kinds of extraordinariness as possible under the sun. They take us not only out of our lives but out of our skins, allowing us to see and feel life vicariously within as many other kinds of skin as possible. In order to experience this vicarious way of life with a mimetic work of art, you must be convinced that you are living through it (at the same time you know very well that you are not). In order to actually live through this concrete dream or nightmare in viewing the film, you must have the conviction in the experience. Modes: Although many takes of movies allow us to avoid this kind of shattering, the film actor can destroy our conviction if the line sounds hollow, faked, forced, or somehow out of keeping with the personality of the actor, the character, or imprudently out of place with the scene or with the ordinary human intelligence. Mismatch: Obvious mismatching of shots that we are supposed to accept as matching continuous sequence. Like different lighting set-ups in one scene. Mockery: A familiar bit of movie fakery that reads instantly as fake is day for night filming, i.e. shooting night scenes during the day but using filters and laboratory processes so that the scene looks vaguely and bluely night scene. The scene turns a bluish color such as never been seen in reality, and the actors cast shadows that can never seen even in the fullest and brightest moonlight. (Francois Truffauts points in his film Day for Night, a lovingly ironic examination of cinema artifice, that in order to solicit conviction from the viewer, the artifice must never seem to be artificial.) Imagine watching Darna flying in the sky but the viewer can see the nylon strings that hang her. Intervals and Lapses: lapses in the
continuity are another source of shattering our conviction.
Props -- flowers are problems. More
often than not realistic, fake flowers are used, since real flowers that wilt overnight
will a cause a distracting temporal jump in the picture. Example of Costume and Make Up and other Flaws:
The distinguishing mark of a work of art, therefore, is the element of verisimilitude. Verisimilitude is the quality or the state of having the appearance of truth -- short of being similar to truth. Even if a movie is an escapist or sheer entertainment, it should register faithfully to the demands of reality. It must reek of the common believable experience -- something that makes us perk up and say to ourselves -- yes -- that is true, just like in real life. C. SCIENCE FICTION FILMS AND CARTOONS We have seen from the previous notes that the intemperate rendering of reality is one of the chief sources of conviction in movie. There is then the problem with sci-fi films and cartoon. Why do we enjoy these films? One of my professors in college tells me that when we read the newspaper, we shift our level of understanding from one section to another. We read the news as factual, yet we read the editorial as opinion, not factual. Later we read the comics. We do not treat each section with the same criteria -- we believe the headline, yet we believe the cat while reading Garfield, as if there is really a cat that talks back to its owner (our laughter signals that we are convinced by Garfield). Conviction does not deny the verisimilitude and legitimacy of films like Walt Disneys cartoons and science-fiction films. If scenery, for example, is supposed to look natural, it must look like nature. If the scenery is not supposed to look natural (as in cartoons), it must not be. We will not have a conviction in an obvious lie --- that a flat piece of painted cardboard is a tree --- unless the artist admits that it is a lie and is using that fib for some artistic purpose. In such films, like cartoons, we are not asked to have conviction in a painted cardboard as tree but are invited to have a conviction in a world in which painted cardboards pass for trees. Only when the artists tells us that the obvious cardboard is a tree and he sees it as exactly as we do, otherwise we suspect that he either blind, stupid, lying or some combination of the three and thereby lose conviction. Things in mimetic art had better seem to be what they are supposed to be -- especially in cinema, in which we can see clearly what they seem to be. If possible, of course, to feel a limited conviction in a mimetic experience, both to feel some conviction of actually undergoing a real experience and to be aware of the trickery and fakery at the same time. Our pleasure in classic horror films (Frankenstein, Dracula, The Werewolf, Superman, King Kong, or E.T.) lies in the admiration of the imaginative devices for depicting them. z |
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Ateneo de Davao University
07 December 2001